This wiki is intended for older versions of Motive. For the latest documentation, please refer to
docs.optitrack.com

Search results

Results 1 – 26 of 57
Advanced search

Search in namespaces:

  
  
  
  
  
  
  
  

Page title matches

  • ...[[Motive Documentation|Motive Documentation]] → [[Data Streaming|Data Streaming]] [[Image:DataStreaming Pane 21.png|thumb|400px|Data Streaming pane in Motive]]
    16 KB (2,246 words) - 18:11, 5 September 2019
  • In Motive, the Data Streaming pane can be accessed under the [[Command_Bar#View tab|View tab]] or by clic For explanations on the streaming workflow, read through the [[Data Streaming]] page.
    7 KB (1,069 words) - 23:08, 8 August 2018
  • #REDIRECT [[Data Streaming Pane]]
    33 bytes (4 words) - 19:24, 1 August 2016
  • ...arr; [[OptiTrack Unreal Engine 4 Plugin]] → [[Unreal Engine: Skeleton Streaming]] This page provides instructions on how to set up skeleton streaming using the Unreal Engine plugin. Please note that this feature is supported
    7 KB (1,101 words) - 17:37, 22 July 2019
  • #REDIRECT [[Unreal Engine: Skeleton Streaming]]
    47 bytes (5 words) - 17:25, 22 July 2019

Page text matches

  • #REDIRECT [[Data Streaming Pane]]
    33 bytes (4 words) - 19:24, 1 August 2016
  • #REDIRECT [[Unreal Engine: Skeleton Streaming]]
    47 bytes (5 words) - 17:25, 22 July 2019
  • ...ch will set up the driver along with a utility tool for configuring client streaming settings. Once integrated, the streamed tracking data can be used in any ap =Data Streaming=
    5 KB (741 words) - 21:36, 23 September 2019
  • '''NET:''' Color indication of the streaming status. ...s disabled. To enable it, check the broadcast streaming data on the [[Data Streaming pane]].
    3 KB (395 words) - 17:42, 26 June 2017
  • In Motive, the Data Streaming pane can be accessed under the [[Command_Bar#View tab|View tab]] or by clic For explanations on the streaming workflow, read through the [[Data Streaming]] page.
    7 KB (1,069 words) - 23:08, 8 August 2018
  • =Streaming to Visual3D= Streaming tracking data into the Visual3D requires 2-step pipelines. Motive streams t
    4 KB (620 words) - 21:33, 20 July 2017
  • ...arr; [[OptiTrack Unreal Engine 4 Plugin]] → [[Unreal Engine: Skeleton Streaming]] This page provides instructions on how to set up skeleton streaming using the Unreal Engine plugin. Please note that this feature is supported
    7 KB (1,101 words) - 17:37, 22 July 2019
  • The MotionBuilder plugin enables real-time streaming of markers, rigid bodies, and skeletons tracking data into Autodesk Maya. F
    597 bytes (71 words) - 17:44, 18 July 2017
  • ====Configure Data Streaming settings==== In Motive, configure the data streaming settings. Use the [[Data Streaming]] pane to configure streamed packets. Make sure rigid body data is streamed
    4 KB (657 words) - 21:04, 12 November 2018
  • =Real-time Streaming= ...another application in real-time. You can do this by [[Data Streaming|data-streaming]] the probe rigid body position via [[NatNet SDK|NatNet]]. Once calibrated,
    3 KB (441 words) - 22:41, 28 May 2019
  • ...: When streaming to unity, input the IP address of the local machine. When streaming to the lightcraft protocol, input local serial port name (e.g. COM1)
    2 KB (304 words) - 18:34, 5 July 2017
  • =Streaming into Unity= ...nstructions assume that the [[OptiTrack Unity Plugin]] has been set up for streaming. This means the plugin must have been installed and the Client Origin shoul
    5 KB (804 words) - 16:35, 2 August 2019
  • ...data stream, and outputs the received data. '''Note: [[Data Streaming pane#Streaming SEttings|Skeleton As Rigid Bodies]] must be set to false.''' ...ld be used only when the use of NatNet SDK library is not applicable (e.g. streaming into UNIX clients).
    10 KB (1,428 words) - 22:03, 24 May 2019
  • [[Category: Plugins]][[Category: Streaming]] [[Image:MotiveUnity.png|thumb|center|700 px|Streaming tracking data into Unity]]
    14 KB (2,140 words) - 16:34, 2 August 2019
  • ...ch will set up the driver along with a utility tool for configuring client streaming settings. Once integrated, the streamed tracking data can be used in any ap =Data Streaming=
    10 KB (1,537 words) - 17:33, 21 August 2019
  • ...P along with either Unicast or Multicast communication for integrating and streaming 3D reconstructed data, rigid body data, and skeleton data from OptiTrack sy Visit our [http://optitrack.com/products/natnet-sdk/ website] or [[Data Streaming]] page for more information on NatNet SDK.
    3 KB (427 words) - 17:30, 31 January 2017
  • ====Streaming====
    4 KB (572 words) - 22:38, 13 July 2018
  • :*[[Data Streaming|Data Streaming]] :*[[Data Streaming pane]]
    3 KB (478 words) - 16:00, 14 October 2022
  • ...[[Motive Documentation|Motive Documentation]] → [[Data Streaming|Data Streaming]] [[Image:DataStreaming Pane 21.png|thumb|400px|Data Streaming pane in Motive]]
    16 KB (2,246 words) - 18:11, 5 September 2019
  • ...d differently when streaming from a live data (Live Mode) compared to when streaming from a recorded playback (Edit Mode). The differences are listed below: * [[Motive Basics#Live Mode and Edit Mode|'''Live mode''']]: When streaming in real-time, the ''Timecode'' parameter is available only when SMPTE timec
    6 KB (806 words) - 23:58, 1 April 2019

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)