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  • ...[[Motive Documentation|Motive Documentation]] → [[Data Streaming|Data Streaming]] [[Image:DataStreaming Pane 21.png|thumb|400px|Data Streaming pane in Motive]]
    16 KB (2,246 words) - 18:11, 5 September 2019
  • In Motive, the Data Streaming pane can be accessed under the [[Command_Bar#View tab|View tab]] or by clic For explanations on the streaming workflow, read through the [[Data Streaming]] page.
    7 KB (1,069 words) - 23:08, 8 August 2018
  • #REDIRECT [[Data Streaming Pane]]
    33 bytes (4 words) - 19:24, 1 August 2016
  • ...arr; [[OptiTrack Unreal Engine 4 Plugin]] → [[Unreal Engine: Skeleton Streaming]] This page provides instructions on how to set up skeleton streaming using the Unreal Engine plugin. Please note that this feature is supported
    7 KB (1,101 words) - 17:37, 22 July 2019
  • #REDIRECT [[Unreal Engine: Skeleton Streaming]]
    47 bytes (5 words) - 17:25, 22 July 2019

Page text matches

  • #REDIRECT [[Data Streaming Pane]]
    33 bytes (4 words) - 19:24, 1 August 2016
  • #REDIRECT [[Unreal Engine: Skeleton Streaming]]
    47 bytes (5 words) - 17:25, 22 July 2019
  • ...ch will set up the driver along with a utility tool for configuring client streaming settings. Once integrated, the streamed tracking data can be used in any ap =Data Streaming=
    5 KB (741 words) - 21:36, 23 September 2019
  • '''NET:''' Color indication of the streaming status. ...s disabled. To enable it, check the broadcast streaming data on the [[Data Streaming pane]].
    3 KB (395 words) - 17:42, 26 June 2017
  • In Motive, the Data Streaming pane can be accessed under the [[Command_Bar#View tab|View tab]] or by clic For explanations on the streaming workflow, read through the [[Data Streaming]] page.
    7 KB (1,069 words) - 23:08, 8 August 2018
  • =Streaming to Visual3D= Streaming tracking data into the Visual3D requires 2-step pipelines. Motive streams t
    4 KB (620 words) - 21:33, 20 July 2017
  • ...arr; [[OptiTrack Unreal Engine 4 Plugin]] → [[Unreal Engine: Skeleton Streaming]] This page provides instructions on how to set up skeleton streaming using the Unreal Engine plugin. Please note that this feature is supported
    7 KB (1,101 words) - 17:37, 22 July 2019
  • The MotionBuilder plugin enables real-time streaming of markers, rigid bodies, and skeletons tracking data into Autodesk Maya. F
    597 bytes (71 words) - 17:44, 18 July 2017
  • ====Configure Data Streaming settings==== In Motive, configure the data streaming settings. Use the [[Data Streaming]] pane to configure streamed packets. Make sure rigid body data is streamed
    4 KB (657 words) - 21:04, 12 November 2018
  • =Real-time Streaming= ...another application in real-time. You can do this by [[Data Streaming|data-streaming]] the probe rigid body position via [[NatNet SDK|NatNet]]. Once calibrated,
    3 KB (441 words) - 22:41, 28 May 2019
  • ...: When streaming to unity, input the IP address of the local machine. When streaming to the lightcraft protocol, input local serial port name (e.g. COM1)
    2 KB (304 words) - 18:34, 5 July 2017
  • =Streaming into Unity= ...nstructions assume that the [[OptiTrack Unity Plugin]] has been set up for streaming. This means the plugin must have been installed and the Client Origin shoul
    5 KB (804 words) - 16:35, 2 August 2019
  • ...data stream, and outputs the received data. '''Note: [[Data Streaming pane#Streaming SEttings|Skeleton As Rigid Bodies]] must be set to false.''' ...ld be used only when the use of NatNet SDK library is not applicable (e.g. streaming into UNIX clients).
    10 KB (1,428 words) - 22:03, 24 May 2019
  • [[Category: Plugins]][[Category: Streaming]] [[Image:MotiveUnity.png|thumb|center|700 px|Streaming tracking data into Unity]]
    14 KB (2,140 words) - 16:34, 2 August 2019
  • ...ch will set up the driver along with a utility tool for configuring client streaming settings. Once integrated, the streamed tracking data can be used in any ap =Data Streaming=
    10 KB (1,537 words) - 17:33, 21 August 2019
  • ...P along with either Unicast or Multicast communication for integrating and streaming 3D reconstructed data, rigid body data, and skeleton data from OptiTrack sy Visit our [http://optitrack.com/products/natnet-sdk/ website] or [[Data Streaming]] page for more information on NatNet SDK.
    3 KB (427 words) - 17:30, 31 January 2017
  • ====Streaming====
    4 KB (572 words) - 22:38, 13 July 2018
  • :*[[Data Streaming|Data Streaming]] :*[[Data Streaming pane]]
    3 KB (478 words) - 16:00, 14 October 2022
  • ...[[Motive Documentation|Motive Documentation]] → [[Data Streaming|Data Streaming]] [[Image:DataStreaming Pane 21.png|thumb|400px|Data Streaming pane in Motive]]
    16 KB (2,246 words) - 18:11, 5 September 2019
  • ...d differently when streaming from a live data (Live Mode) compared to when streaming from a recorded playback (Edit Mode). The differences are listed below: * [[Motive Basics#Live Mode and Edit Mode|'''Live mode''']]: When streaming in real-time, the ''Timecode'' parameter is available only when SMPTE timec
    6 KB (806 words) - 23:58, 1 April 2019
  • ...ion on the definition of latency measurements in Motive and the NatNet SDK streaming protocol. ...can be monitored from the [[Status Panel]] of Motive or in the [[NatNet]] streaming protocol.
    9 KB (1,216 words) - 19:34, 29 April 2019
  • ...he implementation automatically disposes running connections when ending a streaming session, along with basic object management. In order to use the Matlab wra ...host application. After enabling the broadcast frame data under the [[Data Streaming pane]] in Motive or in any other server, configure the connection type and
    5 KB (767 words) - 16:54, 28 June 2018
  • The MotionBuilder plugin enables real-time streaming of markers, rigid bodies, and skeletons tracking data into Autodesk Maya. F
    1 KB (160 words) - 20:43, 14 February 2018
  • ...age (MSI), and it will set up the driver along with a tool for configuring streaming settings. Using this, the tracking data from Motive can be used to override ...s streamed from. The server address must match the address where Motive is streaming the data to, and the local address must match the IP address of the compute
    13 KB (2,035 words) - 17:33, 21 August 2019
  • =Software: Data Streaming= * Check the data streaming settings in Motive
    8 KB (1,208 words) - 23:50, 6 December 2016
  • ...tive. This article focuses on how to set up the plugin for those different streaming workflows. For basic instructions on setting up a motion capture system, pl * The '''OptiTrack - NatNet Streaming Client''' which allows you to stream rigid body and skeleton data from Moti
    19 KB (2,880 words) - 21:42, 5 November 2019
  • * [[Data Streaming]] *[[Data Streaming Pane]]
    3 KB (378 words) - 17:25, 29 April 2019
  • #[[Data Streaming]]
    2 KB (236 words) - 21:50, 24 July 2018
  • ...odeName. For example, string command for getting name of a rigid body with streaming ID of 3 would be: ...e stringNodeName. For example, string command for enabling rigid body with streaming ID of 3 would be:
    11 KB (1,490 words) - 19:04, 28 February 2018
  • |[[Data Streaming pane]] |Opens [[Data Streaming pane]] for configuring the streaming properties.
    11 KB (1,708 words) - 11:45, 26 July 2018
  • ====Streaming ID==== =Streaming into Unreal Engine=
    15 KB (2,288 words) - 20:32, 5 November 2019
  • | style="padding:0.5em;"|Streaming: Duplicate Frame | style="padding:0.5em;"|Streaming: Discontinuous Frame ID.
    7 KB (1,064 words) - 17:05, 30 July 2019
  • ...sset types that are set to ''true'' under Streaming Settings in the [[Data Streaming pane]].}} * Rigid body streaming ID
    19 KB (2,730 words) - 00:04, 24 February 2018
  • :* Data streaming ...Application Settings|application settings]] and [[Data Streaming Pane|data streaming settings]]. When using the API, it is strongly recommended to first configu
    30 KB (4,366 words) - 17:50, 22 May 2019
  • ====Streaming ID====
    10 KB (1,478 words) - 17:44, 14 August 2019
  • ...tracking applications, you can skip this page and read through the [[Data Streaming]] page. :The '''Live mode''' is mainly used when recording new ''Takes'' or when streaming a live capture. In this mode, all of the cameras are continuously capturing
    8 KB (1,185 words) - 20:37, 25 July 2018
  • :However, this could be an issue when live-streaming the data since recording is never initiated and two systems will be synchro ==Data Streaming==
    26 KB (4,057 words) - 22:28, 2 December 2019
  • ...address that the server is streaming onto, which is defined in the [[Data Streaming]] panel in Motive. ...is stored in a '''DataDescriptor''' class. A single capture take (or live streaming) may contain more than one assets, and respectively, there may be more than
    16 KB (1,978 words) - 21:43, 26 February 2018
  • ...pment kit (SDK) for receiving NaturalPoint data across networks. It allows streaming of live or recorded motion capture data from a tracking server (e.g. Motive * List of tracking data types available in the NatNet SDK streaming protocol.
    9 KB (1,352 words) - 17:04, 5 April 2019
  • ...[Data Editing|'''Back:''' Data Editing]]|[[Data Streaming|'''Next:''' Data Streaming]]}}
    12 KB (1,661 words) - 16:14, 8 April 2019
  • ...ng the data, set [[Data Streaming Pane|Local Rigid Bodies]] to true in the streaming settings to get relative joint angles. But, again.
    19 KB (2,889 words) - 21:19, 30 August 2019
  • * Streaming Settings ...data can be streamed to other applications using the [[Data Streaming|data streaming]] tools or the NatNet SDK. Also, in Live mode, the system is ready for reco
    17 KB (2,600 words) - 16:23, 31 October 2019
  • =Data Streaming= [[Image:DataStreaming_Pane_111.png|thumb|250 px|Data Streaming in Motive allows you to stream capture data into other applications.]]
    35 KB (5,424 words) - 15:59, 14 October 2022
  • Console.WriteLine("======================== STREAMING IN (PRESS ESC TO EXIT) =====================\n");
    20 KB (1,874 words) - 17:17, 21 September 2016
  • ...he modified frame rate may not be reflected on the Devices pane. Check the streaming section of the status bar for the exact information.
    9 KB (1,393 words) - 16:37, 10 July 2018
  • ====Texture Streaming==== : Disables or enables texture streaming of reference videos on the 2D camera viewport.
    31 KB (4,626 words) - 23:22, 22 April 2019
  • ''Data Streaming'' =Data Streaming=
    148 KB (18,185 words) - 21:39, 29 August 2019
  • * You can also use one of the streaming plugins or use NatNet client applications to receive tracking data in real-
    15 KB (2,404 words) - 14:57, 18 February 2019
  • However, this could be an issue when live-streaming the data since recording is never initiated and two systems will be synchro
    17 KB (2,676 words) - 20:48, 1 May 2019
  • :* Server address. IP address where the server application is streaming to.
    19 KB (2,301 words) - 23:29, 23 April 2019

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