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The Skeleton pane can be accessed under the View tab in Motive or by clicking icon on the main toolbar.
For more information on the skeleton asset creation workflow, read through the Skeleton Tracking page.
Default skeleton properties are applied to only skeletons that are newly created after the properties have been modified. Asset specific skeleton settings are modified from the Assets pane.
Skeleton: Toggle between visible and hidden to change visibility of a newly created skeleton.
Segments: Toggle between visible and hidden to change visibility of skeleton segments from a newly created skeleton.
Segment Color: Set the skeleton segment color for a newly created skeleton.
Specular Color: Set the skeleton specular color for a newly created skeleton.
Specular Power: Sets the intensity of specular colors on a newly created skeleton.
Rim Light Intensity: Controls the strength of the glowing edge effect of the skeleton model.
Rim Light Start: Sets the starting range for skeleton rim lights.
Rim Light End: Sets the ending range for skeleton rim lights.
Rim Light Color: Sets the color for skeleton rim lights.
Avatar: Show or hide an avatar for the skeleton.
Bones: Show or hide skeleton bones.
Bone Color: Sets the color of bones when Bones are visible
Show Markers: Show or hide the expected marker locations for skeletons
Marker Color: Sets the color of expected marker locations
Show Label: Shows skeleton label.
Show Segment Axes: Displays orientation axes of each segments in the skeleton.
Show Target Marker Lines: Displays a line between actual markers and related expected marker locations.
Show Tracking Errors: Changes color of skeleton segments with errors.
Skeleton Creation Pose: Chooses which Skeleton calibration pose to be used for creation. (T-pose, A-pose Palms Downward, A-pose Palms Forward, and A-pose Elbows Bent)
Head Upright: Creates the skeleton with heads upright irrespective of head marker locations.
Straight Arms: Creates the skeleton with arms straight even when arm markers are not straight.
Straight Legs: Creates the skeleton with straight knee joints even when leg markers are not straight.
Feet On Floor: Creates the skeleton with feet planted on the ground level.
Height Marker: Force the solver so that the height of the created skeleton aligns with the top head marker.