There are total eight different Motive (baseline) Markersets, and among these markersets, many of the marker locations are shared. When attaching the markers, you should reference the skeleton avatar from the Skeleton Pane for relative locations. The following charts provide additional descriptions to where each marker should be placed in the baseline markersets, find related markers from the chosen set and use the chart for more accurate placements.
Higher count markersets have extra markers added to the Baseline (41) markerset. Hinged toe markersets have extra markers on each foot, and finger markersets have extra markers on the hand for estimating the finger pose. The upper body and lower body markersets use same marker placements but only on either section of the body.
Note that the waist markers are the key markers in modeling the pelvis bone, which is the major segment dictating the other subsequent skeleton segments. For best results, avoid placing the waist markers in a rectangle shape. When tracking multiple skeletons with similar proportions, introduce an offset to one of the WaistBack marker, or WaistCMarker, to create an asymmetrical arrangements.
When placing shoulder markers, Ask the actor to stand in T-pose in order to get accurate placements. It could also be helpful to do a few rounds of arm abduction and adduction to palpate for the shoulder axis. These markers determine the width of the shoulder and respective relationship with the upper arm segment.
For best results, place the hand markers so that the shape of the marker arrangement is asymmetrical itself and also unique to the shape on the other hand. Since the wrist marker placement is fixed along the wrist axis, offset the HandOut or the HandIn markers to create the unique arrangements.