Main Page → Motive Documentation → Data Export
Various types of files, including the tracking data, can be exported out from Motive. This page provides information on what file formats can be exported from Motive and instructions how to export them.
Tracking Data Export
Once captures have been recorded into Take files and the corresponding 3D data have been reconstructed, tracking data can be exported from Motive in various file formats.
Exporting Rigidbody Tracking Data
- If the recorded Take includes rigid body trackable assets, make sure all of the rigid bodies are Solved prior to exporting. The solved data will contain positions and orientations of each rigid body.
In the export dialog window, the frame rate, the measurement scale, and the frame range of exported data can be configured. Additional export settings are available for each export file formats. Read through below pages for details on export options for each file format:
Tracking Data Export Steps
Exporting a Single Take
Step 1. Open and select a Take to export from the Data Management pane. The selected Take must contain reconstructed 3D data.
Step 2. Under the File tab on the command bar, click File → Export Tracking Data. This can also be done by right-clicking on a selected Take from the Data Management pane and clicking Export Tracking Data from the context menu.
Step 3. On the export dialogue window, select a file format and configure the correponding export settings.
- To export the entire frame range, set Start Frame and End Frame to Take First Frame and Take Last Frame.
- To export a specific frame range, set Start Frame and End Frame to Start of Working Range and End of Working Range.
Step 4. Click Save.
The working range (also called the playback range) is both the view range and the playback range of a corresponding Take in Edit mode. Only within the working frame range, recorded tracking data will be played back and shown on the graphs. This range can also be used to output a specific frame ranges when exporting tracking data from Motive.
The working range can be set from the following places:
Exporting Multiple Takes
Step 1. Under the Data Management pane, shift + select all the Takes that you wish to export.
Step 2. Right-click on the selected Takes and click Export Tracking Data from the context menu.
Step 3. An export dialogue window will show up for batch exporting tracking data.
Step 4. Select the desired output format and configure the corresponding export settings.
Step 5. Select frame ranges to export under the Start Frame and the End Frame settings. You can either export entire frame ranges or specified frame ranges on all of the Takes. When exporting specific ranges, desired working ranges must be set for each respective Takes.
- To export entire frame ranges, set Start Frame and End Frame to Take First Frame and Take Last Frame.
- To export specific frame ranges, set Start Frame and End Frame to Start of Working Range and End of Working Range.
Step 6. Click Save.
Motive Batch Processor:
Exporting multiple Take files with specific options can also be done through a Motive Batch Processor script. For example, refer to FBXExporterScript.cs script found in MotiveBatchProcessor folder.
Motive exports reconstructed 3D tracking data in various file formats and exported files can be imported into other pipelines to further utilize capture data. Available export formats include CSV, C3D, FBX, BVH, and TRC. Depending on which options are enabled, exported data may include reconstructed marker data, 6 Degree of Freedom (6 DoF) rigid body data, or skeleton data. The following chart shows what data types are available in different export formats:
|Tracking Data Type||CSV||C3D||FBX||BVH||TRC|
|Reconstructed 3D Marker Data||•||•||•||•|
|6 Degree of Freedom Rigid Body Data||•||•||•|
Camera Calibration Export
A calibration definition of a selected take can be exported from the Export Camera Calibration under the File tab. Exported calibration (CAL) files contain camera positions and orientations in 3D space, and they can be imported in different sessions to quickly load the calibration as long as the camera setup is maintained.
Read more about calibration files under the Calibration page.
Export Assets Definition
Assets can be exported into Motive user profile (.MOTIVE) file if it needs to be re-imported. The user profile is a text-readable file that can contain various configuration settings in Motive; including the asset definitions.
When the asset definition(s) is exported to a MOTIVE user profile, it stores marker arrangements calibrated in each asset, and they can be imported into different takes without creating a new one in Motive. Note that these files specifically store the spatial relationship of each marker, and therefore, only the identical marker arrangements will be recognized and defined with the imported asset.
To export the assets, go to Files tab → Export Assets to export all of the assets in the Live-mode or in the current TAK file. You can also use Files tab → Export Profile to export other software settings including the assets.
Important Update Note TRA/SKL files can still be imported into Motive, but they will be deprecated from the next release. This functionality will be replaced with the motive profile functionality. Starting from Motive 2.1, you can export just the Asset definitions into a Motive profile (*.MOTIVE) and re-import them in whenever necessary. In Motive 2.1, you will no longer be able to export out TRA/SKL files.
Analog Data Export
Recorded NI-DAQ analog channel data can be exported into C3D and CSV files along with the mocap tracking data. You can just follow the normal the tracking data export steps, and if the analog data exists in the TAK, they will also be exported.
C3D Export: Both mocap data and the analog data will be exported onto a same C3D file. Please note that all of the analog data within the exported C3D files will be logged at the same sampling frequency. If any of the devices are captured at different rates, Motive will automatically resample all of the analog devices to match the sampling rate of the fastest device. More on C3D files: https://www.c3d.org/
CSV Export: When exporting tracking data into CSV, additional CSV files will be exported for each of the NI-DAQ devices in a Take. Each of the exported CSV files will contain basic properties and settings at its header, including device information and sample counts. The voltage amplitude of each analog channel will be listed. Also, mocap frame rate to device sampling ratio is included since analog data is usually sampled at higher sampling rates.
Note that the coordinate system used in Motive (y-up right-handed) may be different from the convention used in the biomechanics analysis software.
Since Motive uses a different coordinate system than the system used in common biomechanics applications, it is necessary to modify the coordinate axis to a compatible convention in the C3D exporter settings. For biomechanics applications using z-up right-handed convention (e.g. Visual3D), the following changes must be made under the custom axis.
- X axis in Motive should be configured to positive X
- Y axis in Motive should be configured to negative Z
- Z axis in Motive should be configured to positive Y.
This will convert the coordinate axis of the exported data so that the x-axis represents the anteroposterior axis (left/right), the y-axis represents the mediolateral axis (front/back), and the z-axis represents the longitudinal axis (up/down).
Reference Video Export
When there is a reference camera in a Take, the recorded reference video can be exported into an AVI file. The Export Video dialog window is located under the File tab. At the bottom of the export dialog, the frame rate of the exported AVI file can be set to full frame rate or a down-sampled to half, quarter, 1/8, or 1/16 ratio framerate. You can also adjust the playback speed to export a video with slower or faster playback speed. The captured reference videos can be exported into AVI files using either H.264 or MJPEG compression format. The H.264 format will allow faster export of the recorded videos and is recommended. Read more about recording reference videos in Data Recording page.
Media Player: The exported videos may not be playable on Windows Media Player, please use more robust media player (e.g. VLC) to play the exported video files.
When a recorded capture contains audio data, an audio file can be exported through the Export Audio option that appears when right-clicking on a Take from the Data Management pane.
Export Skeleton Marker Labels
Skeletal marker labels for skeleton assets can be exported as XML files (example shown below) from the Data Management pane. The XML files can be imported again to use the stored marker labels when creating new skeletons.
For more information on Skeleton XML files, read through the Skeleton Tracking page.
Sample Skeleton Label XML File
<Asset version="1.0"> <MarkerNames ReorderMarkers="true"> <Marker name="NewHeadTop" oldName="HeadTop" /> <Marker name="NewHeadFront" oldName="HeadFront" /> <Marker name="NewHeadSide" oldName="HeadSide" /> ... <Marker name="RToeIn" oldName="RToeIn" /> <Marker name="RToeTip" oldName="RToeTip" /> <Marker name="RToeOut" oldName="RToeOut" /> </MarkerNames> <MarkerColors> <Marker name="WaistLFront" color="75 225 255" movable="false" /> <Marker name="WaistRFront" color="225 75 255" movable="false" /> <Marker name="WaistLBack" color="75 225 255" movable="false" /> ... <Marker name="RToeIn" color="225 75 255" movable="false" /> <Marker name="RToeOut" color="75 75 255" movable="false" /> <Marker name="RHeel" color="225 75 255" movable="false" /> <Marker name="RToeTip" color="0 150 0" movable="false" /> </MarkerColors> <MarkerSticks> <MarkerStick origin="WaistLFront" end="WaistLBack" color="140 45 225" /> <MarkerStick origin="WaistLFront" end="LThigh" color="110 210 240" /> <MarkerStick origin="WaistRFront" end="WaistRBack" color="140 45 225" /> ... <MarkerStick origin="RToeTip" end="RToeIn" color="60 210 60" /> <MarkerStick origin="LToeTip" end="LToeOut" color="110 210 240" /> <MarkerStick origin="RToeTip" end="RToeOut" color="60 210 60" /> </MarkerSticks> </Asset>