Skeleton: Toggles the skeleton visibility on and off.
Segments : Toggles the skeleton model visibility on and off.
Segment Color: Changes the color of the skeleton model.
Specular Color/Power: Control the shininess of the skeleton model.
Rim Light Intensity: Controls the strength of the glowing edge effect of the skeleton model.
Rim Light Start/End: Controls the width of the glow effect.
Rim Light Color: Controls the color of the glow effect.
Bones: Toggles the skeleton bones visibility on and off.
Bone Color: Changes the color of the skeleton bones.
Show Markers: Toggles the skeleton’s markerset (not the tracked 3D points) visibility on and off.
Marker Color: Changes the color of the skeleton’s markerset.
Show Label: Toggles the skeleton’s label on and off.
Show Marker Label: Toggles labels for markers associated with the selected body segment on and off.
Show Axis: Toggles orientation indicators for the skeleton’s joint angles on and off.
Show Tracking Color: Toggles color indicators of tracking and solving quality, by body segment, on and off.
Camera Info Overlay: Enables text overlay of pertinent camera information on the 2D Multi Camera view panes.
Verbose Camera Info: Enables the overlay of additional information on the 2D Multi Camera view panes including settings, time stamp, individual camera data rate, frame ID, current display rate, and 2D object count. This option is ignored if Camera Info Overlay is set to false.
Camera Health Info: Displays various assessments of camera health on the 2D camera views, for troubleshooting performance issues.
Camera Reticle: When enabled, renders a crosshair on top of the 2D camera views, which can be useful for camera aiming.
Backproject Markers: Enables markers selected in the 3D Perspective View to be highlighted in the 2D camera view, based on calculated position. Crosshairs that are not directly over the marker tend to indicate occlusion or poor camera calibration.
Object Filter: Enables labeling of 2D object filters.
Object Centroids: Displays marker centroids as crosshairs.
Object Extents: Displays a box around each marker, indicating its calculated edges (after threshold is applied).
Object Coordinates: Displays 2D object centroid coordinates to 1/100th of a pixel.
Object Aspect Ratio: Displays the ratio of object length to object height as a decimal, resolved to .01 pixel.
Object Size: Displays the area of the object in pixels, accurate to .01 pixel.
Object Roundness: Displays the roundness of an object. A value of 1 indicates maximum roundness, while a value of 0 indicates no roundness.
Object Label: Displays the pre-identified labels assigned to 2D objects for initial tracking from frame to frame.
Pixel Inspection: Displays X,Y coordinates for cursor location when hovering over a camera, and pixel brightness for selected pixels when a region is drag-selected. Inspecting pixel brightness can be useful during camera focusing, tuning, and aiming.
Visual FPS Target: Sets a maximum display rate for the 2D camera view.
Background Color: Selects the color to display in the viewport between camera panes.
Show Distortion: Displays each camera’s lens distortion map.
Overlay Color: Selects the color of the lens distortion map display.
Overlay Transparency: Selects the level of transparency for the lens distortion map.
Overlay Resolution: Selects the level of detail for displaying the lens distortion.
Show as Predistortion: Selects whether the map is shown as predistorted or distorted.
Display Mode: Toggles between Frame Buffer, Marker Centers, and Automatic LOD modes. Frame Buffer mode pushes the entire camera frame to the video card for scaling and display. Marker centers mode merely defines a white circle of the rough size and shape of the marker as it would appear, and is significantly less hardware intensive. Automatic LOD switches between Frame Buffer mode and Marker Centers mode depending on distance. Default is Automatic LOD.
Pane Gap: The distance between 2D Multi View camera panes in pixels.
LOD Threshold: The size at which the system switches between Marker Centers and Frame Buffer mode.
Raster Priority: Defines the update rate for the camera pixel data shown in the 2D camera views. A higher priority indicates a higher rate of update.
Camera Names: Displays the camera model, serial, and master/slave status above and below camera objects.
Text Size: Adjusts the size of the camera name text.
Solid Cameras: Disables camera object transparency in the 3D Perspective View.
Marker History: Displays a history of marker positions over time.
Selected History Only: Determines whether marker history will be shown for selected markers or all markers.
Show Marker Count: Displays the number of markers detected by the system, as well as the number of markers selected.
Show Marker Labels: Displays labels for selected markers in the 3D Perspective View.
Display mode: Toggles camera numbers on and off in the 3D Perspective View.
Marker Diameter: Determines whether marker sizes in the 3D Perspective View are represented by the calculated size or overwritten with a set diameter.
Diameter (mm): Sets the diameter in millimeters for marker sizes in the 3D Perspective View, if Marker Diameter is set to Set Diameter.
Background Color: Selects the background color displayed in the 3D Perspective View.
Fog Effect: Turns a gradient “fog” effect on in the 3D Perspective View.
OptiTrack Logo: Overlays the OptiTrack logo over top of the 3D Perspective View.
Grid Color: Selects the color of the ground plane grid in the 3D Perspective View.
Grid Transparency: Selects the level of transparency applied to the ground plane grid in the 3D Perspective View.
Grid Size: Selects the size of the ground plane grid in the 3D Perspective View.
Video Overlay Display FPS: Controls of often scene video overlays are updated for display.
Tracked Rays: Displays all camera rays contributing to the currently selected marker(s).
Untracked Rays: Displays all camera rays which are not contributing to reconstruction of any 3D points. This option is useful for identifying background light interference, poor system calibration, and poor individual camera calibration.
Missing Rays: Displays rays from cameras which are expected to be contributing to 3D markers but aren’t. This option is useful for identifying poor camera coverage or calibration. Missing rays will not appear if the point appears outside of the camera's FOV frustum.
Tracked Ray Color: Sets the color for Tracked Rays in the 3D Perspective View.
Untracked Ray Color: Sets the color for untracked Rays in the 3D Perspective View.
Missing Ray Color: Sets the color for Missing Rays in the 3D Perspective View.
Tracked Ray Transparency: Sets the level of transparency for Tracked Rays.
Untracked Ray Transparency: Sets the level of transparency for Untracked Rays.
Missing Ray Transparency: Sets the level of transparency for Missing Rays.
Missing Ray Threshold: Sets the distance in millimeters that a 2D marker must be from an expected location before declaring the marker missing.
Color Scheme: Toggles the theme for the timeline playback graph between light and dark.
Background Color: Specifies the background color for the timeline playback graph.