Main Page → Active Marker Tracking
This page provides instructions on how to set up and use the OptiTrack active marker solution.
The OptiTrack Active Tracking solution allows synchronized tracking of active LED markers using an OptiTrack camera system. The active tracking solution mainly consists of the Base Station and the active markers. The active markers can either be active markers on the Tag and/or markers on the active puck which can act as a single rigid body.
The Base Station connects to the camera system and sends out RF signals to the Tags, or pucks, allowing precise synchronization between camera exposure and illumination of the LEDs. Together, they allow Motive to recognize individual active markers in the software, and with labeled markers, more stable rigid body tracking can be achieved. The active markers will never be mislabeled and unique marker placements are no longer be required for distinguishing multiple rigid bodies.
For tracking active markers in Motive, make sure the below settings are configured in Motive.
In order for Motive to reconstruct 3D points from the active LEDs, the following setting must be configured under the reconstruction settings:
For tracking of the active LED markers, the following camera settings may need to be adjusted for best tracking results:
Once the above settings have been configured, active markers will be reconstructed and tracked in Motive. From the unique illumination patterns, each active marker gets labeled individually, and a unique marker ID gets assigned to the corresponding reconstruction in Motive. These IDs can be monitored in the Live-reconstruction mode or in the 2D Mode. To check the marker IDs of respective reconstructions, enable the Marker Labels option under the visual aids (), and the IDs of selected markers will be displayed in the 3D viewport. The marker IDs assigned to active marker reconstructions are unique, and it can be used to point to a specific marker within many reconstructions in the scene.
Rigid body definitions that are created from actively labeled reconstructions will search for specific marker IDs along with the marker placements to track the rigid body. Further explained in the following section.
Duplicate active frame IDs
In recorded 3D data, the labels of the unlabeled active markers will still indicate that it is an active marker. As shown in the image below, there will be Active prefix assigned in addition to the active ID to indicate that it is an active marker. This applies only to individual active markers that are not auto-labeled. Markers that are auto-labeled using a trackable model will be assigned with a respective label.
When a trackable asset (e.g. rigid body) is defined using active markers, it's active ID information gets stored in the asset along with marker positions. When auto-labeling the markers in the space, the trackable asset will additionally search for reconstructions with matching active ID, in addition to the marker arrangements, to auto-label a set of markers. This can add additional guard to the auto-labeler and prevents and mis-labeling errors.
Rigid body definitions created from actively labeled reconstructions will search for respective marker IDs in order to solve the rigid body. This gives a huge benefit because the active markers can be placed in perfectly symmetrical marker arrangements among multiple rigid bodies and not run into labeling swaps. With active markers, only the 3D reconstructions with active IDs stored under the corresponding rigid body definition will contribute to the solve.
If a rigid body was created from actively labeled reconstructions, the corresponding Active ID gets saved under the corresponding rigid body properties. In order for the rigid body to be tracked, the reconstructions with matching marker IDs in addition to matching marker placements must be tracked in the volume. If the active ID is set to 0, it means no particular marker ID is given to the rigid body definition and any reconstructions can contribute to the solve.
› Q : Active markers are flickering from both the 3D viewport in Motive.